Game Review (written by Bastarddefiant) Added on: 01/04/2008
The name is a throw-off completely. If you are looking for Dizzy the egg, nope. If you are looking for a dice gain, nope.
Dizzy Dice is a slot machine simulator, based on your simple bar-room slots. Nudges, holds and a high low round. It can be addicting for a while, but when the novelty has worn off it isn't one you will be racing to play again. As slot machine sims go this is one of the best ones, but in the end just another spectrum slots sim that has been taken through a few formats.
Starting with ten "points" tokens, whatever, each game costs one, with the possibility of winning somewhere between two and two hundred tokens per spin of the wheel. The hold function is higher than in pub slots machine, giving you perhaps a fifty-fifty chance of being allowed. You don't get holds after a win, which is unfortunate, but there is a collect or gamble option.
There are symbols that light up randomly at the bottom of the screen. This is where the dice come into it. When all the symbols are lit you enter the dice game. The machine generates a random number between one and six, and you gamble whether the next roll will be higher or lower than the last, progressing from a small win to the jackpot if you can guess correctly often enough, or you can chicken out when you feel like it.
I must have been about nine when I first played this game, and I wasn't able to use the machines in the pubs, so dizzy dice was perhaps my first experience of a slot machine. It is pretty much as you would expect for a slot machine simulator, spinning wheels, fruit bells and bars, you know the score. There were a few going about at the time, but most stopped at the wheel spin thing, so the dice feature made this stand out, adding an extra element to the game. Since then, I can happily report, I have not acquired a slot machine addiction, so maybe not all computer games lead to real life problems and addictions.
Published in 1987 the game was originally designed for the spectrum, as were most at the time, but was rolled out across the range of home computers. BASIC was pretty universal so once something came out on the speccy then it soon spread. I played it on the Amstrad 464, and I think it was on the C64 too.
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