I remember Omega Race being a ridiculous amount of fun. The premise is simple: you have a little ship and you shoot at a variety of aliens, each of which takes a different amount of ammunition to destroy and gives you a different amount of points. The ship was simply a greater than sign with a line at the back, and the aliens were little circles with spiky lines around the outsides, or a half-circle on the inside bottom to distinguish the more difficult ones.
I remember Omega Race being a ridiculous amount of fun. The premise is simple: you have a little ship and you shoot at a variety of aliens, each of which takes a different amount of ammunition to destroy and gives you a different amount of points. The ship was simply a greater than sign with a line at the back, and the aliens were little circles with spiky lines around the outsides, or a half-circle on the inside bottom to distinguish the more difficult ones.
Playing on the C64, you could use keyboard, joystick, or a paddle to control your ship. I was always reluctant to use the keyboard, as I found the controls clunky and almost always ended up ramming
my ship into an alien and dying. Once I got a joystick, though, the gameplay really took off for me. It was easier to maneuver the ship and I could shoot faster, which was great for getting rid of the aliens that took multiple shots to destroy.
The sound was simple and effective. The graphics, too, were simple but, as with games like Pong and Asteroids, they worked for what the game was meant to be.
As the levels progressed, there would be more and more aliens and it became more and more difficult to maneuver without running into something or being shot at. I think everything started moving faster, too. That was really the simple challenge of this game: to keep your ship intact for as many levels as possible while trying to beat your old high score.
All in all, this was a simple, fun game for the Commodore 64. If you like classic Commodore 64 games, you should try this one too.