Super, super double secret stealth. That is what Bureau 13 is all about. This point and click adventure game was developed by Take-Two Interactive Software, Incorporated and was published by GameTek, Incorporated. It was developed for play on the personal computer running the MS-DOS operating system and found its way to the market in the middle nineties. It is a fully licensed title that is based on a pen and paper role playing game of the same title. The game has multiple themes that all surround whatever is off the beaten path: the occult, horror, science fiction and so forth.
Bureau 13, as alluded to above, is a super secret agency that deals primarily with the supernatural, but is actually protecting the world from just about everything. The agency’s main method of operation involves a ton of stealth. Before, during and after researching an event, the Bureau 13 agents aim to draw as little attention to themselves and the paranormal activity as at all possible. So, when a couple of agents bungle an investigation and red flag themselves, the agency sends in two more characters to clean up the mess behind the incompetents. The gamer will control these two characters.
The user will have a choice of a bank of six players, forming a two-man team. There is a hacker, priest, thief, mech warrior, witch and vampire. Each character
has different skills and attributes that make the game very deep and interesting. It truthfully does not matter which characters are chosen, there is always a solution to the puzzles, but each character can do it differently, which is very fun and adds a great deal of replay value to the game. For instance, what the mech warrior may be able to do using brute force…such as open a door…the witch may cast a spell, or the thief may pick the lock. Finding solutions to the puzzles hinges on properly utilizing the chosen characters. How fun is that?
The user will continue through this point and click, mouse driven adventure game…using his team of agents to secretly fix the ills of the world. It is a bit of an ironic game, given that the whole intent revolves around stealth and the characters could not be more garish and attention attracting. It is just one of the game’s little idiosyncrasies that make it charming and entertaining. This game is unique and makes for a solid play.