Todd Replogle worked to design Cosmo’s Cosmic Adventure, which was published by Apogee Software, Limited in the early nineties. It is a two-dimensional, side scrolling platform game that was developed especially for play on the personal computer.
Cosmo’s Cosmic Adventure seemed to take some of its inspiration from the most famous Nintendo platform game of all times, Super Mario Brothers, which came out several years before. It was superior to Super Mario Brothers in that its graphics were excellent, but the scroll does tend to be poor on slower machines to compensate for the impressive look of the game.
Todd Replogle worked to design Cosmo’s Cosmic Adventure, which was published by Apogee Software, Limited in the early nineties. It is a two-dimensional, side scrolling platform game that was developed especially for play on the personal computer.
Cosmo’s Cosmic Adventure seemed to take some of its inspiration from the most famous Nintendo platform game of all times, Super Mario Brothers, which came out several years before. It was superior to Super Mario Brothers in that its graphics were excellent, but the scroll does tend to be poor on slower machines to compensate for the impressive look of the game. Cosmo’s Cosmic Adventure is also geared more toward the younger generations of gamers, which is evident by its simple, cute story line.
Cosmo
is a young alien boy child who has always wanted to go to Disney World, and convinces his parents to take him for his birthday. On the way to Earth, a comet hits the space ship and it crashes on an unknown planet, leaving the ship in a state of disrepair and in need of work. As his parents work on the ship, Cosmo goes exploring and returns to an abandoned crash site. He sees gigantic footprints, and, believing his parents have been captured by a carnivorous creature, he embarks on a quest to rescue them before they are eaten.
Cosmo’s Cosmic Adventure features three episodes and ten silly levels featuring alien themes. The first episode sees Cosmo eaten by a gigantic alligator and the second one picks up with Cosmo trying to find a way out of the beast’s body. He finds his way out and locates a city where he is certain his parents are being held. Of course, everything works out in the final episode when Cosmo finds his parents and goes on to have a wonderful time at Disney World.
As Cosmo moves through the platforms, he can walk and jump, and even climb up walls (or guts, as in the case of the alligator’s interior). There is some basic puzzle solving in the game that happens when Cosmo has to push blocks, use teleporters, and jump and springs to reach greater heights. There are also hovering pads and globes that provide hints when Cosmo is in trouble.
This is such a fun little game and it features cartoony graphics and a theme that is suitable for gamers of all ages. It is made for kids, but can still certainly be enjoyed by adults, as well. It is a great example of an early platform game, and should provide a satisfying play.