You are Channel Z news reporter, Dan Singer and you are having a bad day. First you break up with your girlfriend, the lovely Sarah Hopkins. Shortly thereafter, she calls with her discovery - the scoop for a groundbreaking article that will become the next greatest headline. But, before she can fill you in on the details, she is killed. The number one suspect is none other than YOU, and you need to prove your innocence before the investigators close in and take away your freedom.
You are Channel Z news reporter, Dan Singer and you are having a bad day. First you break up with your girlfriend, the lovely Sarah Hopkins. Shortly thereafter, she calls with her discovery - the scoop for a groundbreaking article that will become the next greatest headline. But, before she can fill you in on the details, she is killed. The number one suspect is none other than YOU, and you need to prove your innocence before the investigators close in and take away your freedom.
BMG Interactive does a better than average job with Evidence: The Last Resort when it comes to mixing and matching two genre that tend to create a clumsy union. Many efforts to lure along the gamer who is interested in the
story while keeping the more adventure oriented gamer from becoming bored result in complete and total failure. E:LR, however, by the nature of the plot, offers many natural action sequences and arcade style shoot-em-ups. The gamer has to guide Dan through any number of challenges in order to advance the plot and solve the mysterious crime. The adventures include shooting, fighting, a variety of chases, puzzles and also a card game.
The plot itself begins at a fairly fast clip, made to seem more so because of the nicely timed action sequences between the adventure modes. While Dan becomes involved in some deep and significant turmoil, there are no real twists in the tale to surprise an experienced gamer. Overall, however, Evidence: The Last Resort is urgent enough to keep a gamer moving.
The drawbacks to the game are fairly obvious. With the exception of the action sequences, where varying degrees of skill and amounts of luck will have bearing on the outcome, the game is going to be the same every time you play it. The sense of excitement in discovering more clues and advancing the storyline will be removed after the second go around. And of course, you will know what Sarah’s big secret was at the beginning of the adventure.
So, as classic detective games go, Evidence: The Last Resort has merit for a one-time-around play. It also gets big points for effectively mixing action and adventure sequences with no awkward transitions or clumsy seams.