“Goblins 3” is a game close to my heart as it is one of the first computer games I ever had the opportunity to play. The player controls a goblin reporter named Blount who is on his way to interview the king and queen of an enemy country for his newspaper. The flying ship Blount is on is suddenly abandoned by its crew due to it being pelted with boulders from cannon down below. Blount, however, manages to sleep through it and wakes up to find him alone.
“Goblins 3” is a game close to my heart as it is one of the first computer games I ever had the opportunity to play. The player controls a goblin reporter named Blount who is on his way to interview the king and queen of an enemy country for his newspaper. The flying ship Blount is on is suddenly abandoned by its crew due to it being pelted with boulders from cannon down below. Blount, however, manages to sleep through it and wakes up to find him alone.
The game itself is a point-and-click adventure game where, by interacting with the objects around you by (guess) pointing and clicking with your mouse, you manage to progress from level to level. The controls are simple. Left
click to investigate something or to walk to wherever you clicked. Right click to open your inventory and left click to select an item. Then, just click on something in the level to use the item on it. Simple? Yes. Addictive? Very. But you've probably heard it before as point and click games were very popular for a period.
Gobliiins and Gobliins 2 were characterized by puzzles involving the use of the three (or two) goblin characters at your disposal cooperatively. “Goblins 3” is different in that there are a few levels where Blount will be working by himself to figure things out. His supporting characters change throughout the game, and there are still many cooperative puzzles there to be found for fans of the series earlier works.
A warning: This is a game where one must pay close attention to, and investigate, the environment. What one NPC (non-player character) may say, or even what one of the controllable characters may say about an item or person is able to hold vital clues to completing a level. The game has other ways of providing hints: For example, the Joker system. The game starts you off with a limited number of hints called Jokers that basically give you enough information about any given level to finish it with much less frustration. Also, the game allows you to see what the goal of each screen is which may also help at times.
The game is bright colorful and quirkily drawn. The animations are smooth and help keep the feel of the game positive even in some of the more unhappy levels. Every song is suitable to the game and the sound effects also match. An added bonus for most versions of the game is that all the characters speak "Goblish" - A highly amusing form of gibberish that gives the game plenty of humorous moments.
This is a game that any fan of Goblins should at least try. Although you may damage a number of expensive desks ramming your foreheads into them in frustration, the game is worth your time. Keep a hint guide nearby if you get frustrated easily. There are a few good ones which give you just enough information to keep going and don't completely guide you through step by step - though those exist too.