Game Review (written by Shannon) Added on: 12/02/2007
Mission: Impossible is the DOS version of a long line of video and board games based on either the movie or the television series. This particular port was released by Konami in the very early nineties. This version is closely based on the television series and displays the activities of a four-man spy team collaborating to complete many of the missions seen on the television series.
Characters from the television show include: Dr. O and Shannon. There is a larger list from which to choose, and the user will take four spies to attempt each mission. Each character has strengths, weaknesses and special skills. Characters can shoot, fight or even throw boomerangs for their special traits. These traits can be well-utilized to complete the given scenarios. The spies can also dodge bullets, oncoming cars and other objects. Although the graphics are not the greatest by today’s standards, they are good for the day, and good enough to tell that the players closely resemble those on television.
There are many missions that will given to the set of Mission: Impossible spies. The first begins with a message stating that the aforementioned characters, Shannon and Dr. O, have been kidnapped. The mission, if you choose to accept it, is to rescue them. Choose your group of spies and issue each of them individual orders to solve puzzles, and advance the plot with many miniature missions. The user can switch from spy to spy during the course of the game. The play will take the Mission: Impossible force all over the world in an effort to gain clues, thwart evil plots, and recover your friends. The team will be able to track suspects, tap phones, and break into offices to seek information.
The game is played from an easy top-down perspective. Despite the numerous options open to the spy team, the user interface is easy to fathom and features a short learning curve. The sound is not what people have come to expect out of Mission: Impossible. There is no hint of the classic soundtrack or theme song that we all find ourselves humming after hearing it. Somehow, it doesn’t seem like Mission: Impossible without it, but the gamer will get over it. Overall, this is a solid play. The puzzles are clever and mostly logical, and there is plenty to do to keep the user busy and on his toes.
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