Neuromancer was originally developed by the Cabana Boys (Troy A. Miles) for the Commodore 64 and Interplay ported it to the PC in 1988. The PC version is pretty much unproblematic and will run on almost any computer. The game itself is based on William Gibson's 1984 novel under the same title, which started a vision of cyberspace filled with hackers and huge corporations.
It’s a graphical adventure that actually puts you in the middle of the action. Taking place in the year 2058 in Chiba City.
Neuromancer was originally developed by the Cabana Boys (Troy A. Miles) for the Commodore 64 and Interplay ported it to the PC in 1988. The PC version is pretty much unproblematic and will run on almost any computer. The game itself is based on William Gibson's 1984 novel under the same title, which started a vision of cyberspace filled with hackers and huge corporations.
It’s a graphical adventure that actually puts you in the middle of the action. Taking place in the year 2058 in Chiba City. The storyline is centred around the player or protagonist looking for the answers to the truth behind the mysterious disappearances of his friends as well as other, not so friendly, cyberspace cowboys.
In the first part of the game you surf cyberspace
in search of information, items, clues, software and passwords. You chat with the contacts probing for information and trying to scam for money and necessary equipment to get back online. The secrets of the universe are here but intellect is essential when manipulating the source. You have to think of ways to get secretaries and attendants to leave the room so you can secretly jack into certain regions of cyberspace. But before you can accomplish this you have to get the security pass to gain access into Hosaka Corp.
The actual gameplay is accomplished by the traditional side-scrolling adventure where the player can interact with real world inhabitants, and a 3D grid is used to represent cyberspace once access is regained. Certain street skills can be acquired by purchasing skill chips which are used in a brain jack implanted in the protagonist's head. For instance, the coptalk skills chip enables you to win over the police in the donut shop and he in turn gives you some valuable information.
I found this game to be very adventurous. There are so many places to go and things to do I’m afraid I can’t mention them all but I will say even to this day and age it takes good intellect to master this game. I advise anyone who plays it to save the game often because it isn’t easy and you don’t want to die with too many successful moves unsaved. It’s also smart to keep a pen and pad handy to take notes and keep track of important information. So buckle down, put your thinking caps on and get ready to do some cyber damage, matrix style!