I found the Commander Keen series a long, long time ago. They were the first Dos games I played. The hero is Billy Blaze, aka Commander Keen, child prodigy and all-around genius. In episode 1-3, Billy fights off an alien menace, saving Earth from total destruction.
The makers were simply going to go on to the next trilogy, but curiously, they changed their minds and threw in Keen Dreams, right in the middle, between the two trilogies. In Keen Dreams, Billy is told to eat his veggies, an unappealing prospect to the young genius.
I found the Commander Keen series a long, long time ago. They were the first Dos games I played. The hero is Billy Blaze, aka Commander Keen, child prodigy and all-around genius. In episode 1-3, Billy fights off an alien menace, saving Earth from total destruction.
The makers were simply going to go on to the next trilogy, but curiously, they changed their minds and threw in Keen Dreams, right in the middle, between the two trilogies. In Keen Dreams, Billy is told to eat his veggies, an unappealing prospect to the young genius. He had, after all, saved the world. That should exemplify him from ever eating vegetables again, right? Wrong. He was sent to his room, where he soon fell asleep, to be awakened by the
notorious Tater Troopers. They forced him to return with them to Dreamland, and so the adventure begins...
As Commander Keen, you must travel through Dreamland, stunning monsters on your way, in your quest to free all the prisoners in Dreamland, including yourself. Eventually, you must face the great Boobus Tuber, ruler of Dreamland
Game play: The feel of the controls are my favorite of any platform game, not to soft, not to hard. Graphics: Also, my favorite of any plat former. Not very flashy, but solid, crisp, almost candy. There are enough animations to make the world look alive. Music: Original, it fits the genre nicely. At least, I think I’m thinking of Keen Dreams. Sound: It uses some pretty elementary sound effects, but they actually fit the game play quite well. They are not too repetitious as to be irritating, but there are enough of them to add to the game.
Story: Not all that much thought went into the story, since it was a surprise, after all. Still the story isn't too bad.
Level Layout: Each level has its own pretty original layout, some of them being under ground, while some are on water, some on towering platforms, while others are at ground level. A vineyard, a mine, and a castle are just some of the levels.Depth: Around fifteen kinds of monsters to shoot your way through, only one type of gun, one key, no hidden tunnels, and about four different items. Not a whole lot, but like I keep saying, it was a throw-out-there game.