Impossible Mission 2 is an arcade game from the very early nineties that was released by Konami after development by Epyx. It comes closely on the heels of Impossible Mission, released just a few years prior. It is a mixture of puzzle solving and a platform game.
The premise of the tale sees Elvin Atombender seeking revenge for deeds rendered against him in the first installment in this series. The user has eight hours to prevent him from destroying the world in his rage. The playing platform is Atombender’s fortress, which is made up of nine towers.
Impossible Mission 2 is an arcade game from the very early nineties that was released by Konami after development by Epyx. It comes closely on the heels of Impossible Mission, released just a few years prior. It is a mixture of puzzle solving and a platform game.
The premise of the tale sees Elvin Atombender seeking revenge for deeds rendered against him in the first installment in this series. The user has eight hours to prevent him from destroying the world in his rage. The playing platform is Atombender’s fortress, which is made up of nine towers. There are eight outer towers, and one central tower denoting the final level. Each of the eight outer towers offers a unique theme, such as cars, furniture or computers.
By solving a series of numerical puzzles, the hero is able to move through the doors that lock the corridors running between the towers. The numerical puzzles found within each tower consist of the numbers zero through nine, all in three different colors. The user must try to formulate the appropriate combination to pass between towers. The password to the final tower housing Atombender is found encoded in a piece of music. Each tower contains a piece of this music locked in the safe. Two of the musical scores, however, are duplicates. Only six authentic pieces exist, and the user must cull the inappropriate duplicates to formulate the one piece that will give him access to Atombender’s tower.
Game play is very similar to the original Impossible Mission. The greatest upgrade is the addition of several new enemy robots, including a shovel bot, which tries to throw the user off the platform; a suicide bot, which is very similar but will also bail off the edge of the platform itself; a mine bot that lines the floor with bombs; and a pest bot, which really does not hurt the user but gets in the way. The security bot remained the same since the original game and the flying balls have been eliminated. The second major change to the game involves the way the hero character can manipulate his environment. Along with everything present in the original, Impossible Mission 2 now lets the user collect bombs and strategically put holes in the floors of the platforms and can also be used open the safes that house the musical pieces. Bombs are time released, allowing the user plenty of opportunity to clear away before they detonate. Mines, similar to the ones spread by the mine bot, detonate upon touch only. There are still snoozes to slow time, and lift resets for the many conveyors and elevators in the towers.
In short, Impossible Mission 2 is a satisfying play for a platformer, with some interesting puzzle elements included. It offers a little something for everyone and should provide a solid gaming experience upon download.