Dark Sun: Wake of the Ravager is a great role playing game that features classic medieval themes of a dark and sinister nature. There will be no motley fools are grand balls in the great hall in this gloomy game. It is a serious play that is actually the direct sequel to a game of similar mood: Dark Sun: The Shattered Lands. Both developed and published by Strategic Simulations Incorporated, Dark Sun: Wake of the Ravager struck the markets in the middle nineties.
Dark Sun: Wake of the Ravager is a great role playing game that features classic medieval themes of a dark and sinister nature. There will be no motley fools are grand balls in the great hall in this gloomy game. It is a serious play that is actually the direct sequel to a game of similar mood: Dark Sun: The Shattered Lands. Both developed and published by Strategic Simulations Incorporated, Dark Sun: Wake of the Ravager struck the markets in the middle nineties. It plays in a very user friendly top down perspective, utilizing the same game engine as its predecessor.
Like The Shattered Lands, Dark Sun: Wake of the Ravager takes place on the desert planet of Athar in the barren wastelands
that the world has become. The city of Tyr has been freed from the evil sorcerer king, who had held control of it for so long, severly exploiting its people. However, the ousting of the king has left the city’s throat bared to the wolves, and there are a couple who are looking to take advantage of this weakness. A grim militant general and a huge dragon are plotting to take over the city and claim it as their own. From the opening sequence of the game, the user has been aware of the Veiled Alliance, a rebel group intent on stopping the Lord Warrior and the dragon from taking such an influential town. The user joins the Veiled Alliance after witnessing the assassination of one of their key leaders.
The game play of Wake of the Ravager is very similar to The Shattered Lands, mainly because they two games share a gaming engine. The latter game, however, has made many improvements to the game that a player cannot help but to notice. The character sprites are larger, more lively and more detailed. The interface is also slightly altered and handier, as well as more colorful. Finally, Wake of the Ravager takes the items, weapons and spells of The Shattered Lands and greatly expounds upon them, making for many more items to find and buy, and many more complex spells to learn.
The user will create a party of one to four people by either using pre-generated characters provided by the game, importing characters from Shattered Lands (if the user has it) or creating characters in a fairly rudimentary character creation sequence. All three options provide for very fun and respectable character.
As a whole, Wake of the Ravager is a very good fantasy RPG with a dark plot. It is challenging, fun and suspenseful. Most any user should find this to be a worthwhile play.