This game is highly addictive. It does use the old AD&D rules. Also expect to go at it totally alone, as there are no parties. But do not despair, there are plenty of magic items and potions etc. to help you get through the maze-like corridors. Fully expect many sleepless nights and realizing you haven't slept in awhile. The monsters are not too hard if you are familiar with the old AD&D 2nd Ed. rules. Knowing your character and his/her class is a plus as you can then go knee deep into the beasties that lurk within.
This game is highly addictive. It does use the old AD&D rules. Also expect to go at it totally alone, as there are no parties. But do not despair, there are plenty of magic items and potions etc. to help you get through the maze-like corridors. Fully expect many sleepless nights and realizing you haven't slept in awhile. The monsters are not too hard if you are familiar with the old AD&D 2nd Ed. rules. Knowing your character and his/her class is a plus as you can then go knee deep into the beasties that lurk within. There is no town to buy supplies in so you take only what you can carry, in some respects this will enable
you to go in deeper, but do not think that does not require resting when you end up on the wrong side of an irate ogre. One can fully expect to encounter monsters ranging from a giant rat to a great dragon. But do no lose hope, there are a lot of magic item drops that can range from armor, to weapons, to amulets, rings, and the like, to magical potions that can keep you alive.
The classes are easy to learn and a player can have multiple classes. Fighters, Rangers, Paladins, Clerics, Rogues, and Mages. As far as races are, one can select from the standard Human, half elf, elf, dwarf, halfling, or gnome. Each has its own strengths and weaknesses.
As an old Advanced Dungeons and Dragons player I did enjoy the solo play, but at times I did long for companionship. But for a soloing game this one is pretty good. It also reminds me some of the old SSI games like Pool of Radiance and Heroes of the Lance, though the combat is widely different.
The sounds are in line with the beast associated with, for example an ettin will mumble and argue with itself. Other monsters make grunting, slurping, growling sounds based on what they are.
Eventually you descend to the lowest part of the dungeon and then you encounter the final 'boss'. This can vary widely. Sometimes it can be a feyr, or it can be a glabrezu nasty.
Today's games just are not the same, usually linear with set maps and monsters that one can easily predict where they will be. This on the other hand is random and monsters are usually heard than seen, and rarely is one ambushed fully, though one can still be ambushed. Enjoy!