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Download Classic Games > DOS Games > Simulations > R > Red Storm Rising

Red Storm Rising

PC
Genre:  Simulation    |     Year: 1989    |     Publisher: unknown     |     Developer: unknown
Game Review (written by Greendrink) Added on: 07/24/2006
"Red Storm Rising", based on the best-selling novel by Tom Clancy, game design by the very talented Sid Meier.
Despite having very simple graphics this is easily the best simulation of submarine warfare I have ever played. You really get a feel for being underwater with limited perception and listening intently for the dreaded sound of those soviet ship propellers - or worse, a soviet hunter-killer nuclear attack submarine. I've heard that some people can recognize the different soviet ships just by the sound of the propellers, but I haven't reached that point of skill yet.

I first played this game over a decade ago on a friends Commodore (it's also available for pc and plays well for me on Windows XP with DOSBox.) I still remember those pleasant winter evenings, crouched at his dining room table (this was before computer desks were in so many homes), the cardboard keyboard template sitting above the keys, hitting just the right button to reduce speed, check sonar, build up enough sonar data to fully recognize the ships I'm facing, DIVE! deep if suddenly discovered, but mostly: quietly, cautiously, waiting, waiting, until I got a high enough sonar "solution" to know for certain where the enemy ships were. Then, if close enough (but not too close) fire several torpedoes and keep
Red Storm Rising Screenshot 1Red Storm Rising Screenshot 2Red Storm Rising Screenshot 3
my speed below 15 knots, so I could control the thin wire that directed the torpedoes on their way. Gradually I would guide the torpedoes closer and closer to the enemy ships and wait until the last minute to set them "active" where the torpedoes send out their own sonar beeps - and the enemy ships now know that torpedoes are in the water. If I timed it right, the ships get sunk before they have enough time to react.
If I didn't time it right, or if I missed a few anti-submarine ships (like the Moskva, Kresta II or the Udaloy), or, worst of all, if I didn't know there was a soviet attack sub in the water, then it's time for some desperate evasive maneuvers. You're informed that a "launch transient" is detected - that's the sound of compressed air being released as an enemy torpedo is fired at you. You might not know where the enemy submarine is, but suddenly there's a torpedo that has you in its sights. You can speed up and turn, creating a "knuckle" in the water, hoping to confuse the enemy torpedo's sonar, you can launch noisemakers, which are more effective, or you can launch a decoy and then get the heck out of there. Even if the enemy torpedo is decoyed, it just starts searching again. Can you get away in time - without going too fast and making too much noise?
Sometimes you're hit, and then your ship is crippled, losing some vital piece of equipment. Maybe your speed is reduced, or your sonar is less effective. (And yes, one time I ran into a hill in shallow water while trying to run my sub too fast.) Now you have to circle the enemy sub, trying to get a fix, dodging enemy torpedoes, shooting before he hits you, and, if you escape, limping back to a friendly port for repairs before going out again on yet another dangerous mission.
This is one of the oldest games I still own, and yet it's one of the most enjoyable games I own.

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Red Storm Rising at MobyGames

Comments
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Dengent1 (01/18/2009)
I once talked to a genuine 688 Captain when I lived in the Washington DC area. I told him some of the tactics I used on the C-64 version of Red Storm Rising. We discussed Soviet Naval equipment and tactics that I had experienced. He became extremely concerned about my information depths, sources and where I had been getting it. I discussed the armament on the Seawolf submarine and some of the plans for its design. (This was before the general public knew much about the prototype of this sub) The Captain thought I had inside information from the Pentagon and was describing this to him. All of my information had come from novels by Tom Clancy and this game. After a few years of playing it over and over I guess some of my methods of evasion and attack were parallel to the US Navy Submariners'. When I showed him the game he thought it was "dangerous". It's a really good game! I am now trying to get it to play on my PC with XP. I hope I am successful in this endeavor as I have not found a completely working disc drive for my now antique C-128 system.
 
 
Lcsmwiley (01/16/2009)
This game I remember very well indeed, and it is ridiculously educational. Having brothers who are in the Navy I can tell you this game is the shizzit. I spent ages and ages and AGES playing this game as it was definitely a TON of fun.
 
 
Dome200q (08/29/2007)
By far the best game ever written. The new games may have better graphics, but when my Seawolf gets into a fight with an Alpha, it's like a jet fighter dogfight!
 
 
Teamjergens (08/02/2007)
Fun game with a very good mix of reality, easy to play.
 
 
Candiicane (09/08/2006)
This game rocks, it really get your mind working with lots of adventure and awsome graphics I definitely recommend.
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