I remember a few years back, I was on a search, a search that would take me through hours of posting on message boards, waiting for releases and playing the games. You see this search I was on, it was for wrestling simulators. Back when computer game programming was first taking off by home computer geeks, were the first generation simulators. Names such as Promotion Wars, TNM and EW may ring a few bells. However these games were mediocre and while people could enjoy them for hours upon end they were lacking the impact of flash graphics and all the bells and whistles.
A fan base was made with the releases of these first generation simulators in the online wrestling community. Although one of these games would evolve to become the epitome of wrestling sims. EW or Extreme Warfare was a simple programme made for use in DOS and while over the years hade minor upgrades it still failed to interest people other than the hardcore wrestling community.
Visual Basic and a man named Adam Ryland changed all that. Author of EW, Adam spent many hours a day working on a new flasher programme called EWR or Extreme Warfare Revenge. Also at this time Promotion Wars author, Adam Jennings announced Promotion Wars 2 (PW2) would be released in the coming years. Only one creator delivered on their
promise, which would be Mr. Ryland, with Jennings still working away, promising to deliver some day. The first release of EWR came 16 June 2002, to much joy of the hundreds of fans awaiting its arrival. Instantly Adam Ryland was a god, praised for his work, many thanks and complements flowed in.
EWR was basic to start with; a basic set of instructions and not nearly as much control that would emerge in later versions of the game. Meetings could only be held once a week on a set day and booking for shows was simplified without many angles or events that could occur. As newer and better versions came out from the man with legendary status, Adam Ryland, it was apparent that EWR would become a very solid wrestling simulator. Patches were released to fix minor bugs, and major upgrades would be available to keep the series alive. By EWR 4.0 the series had gone from being a simple simulator to being a complex program involving many different aspects of the wrestling world. With all that said lets get on with the review of EWR 4.0