15 vehicles… 40 tracks… One and two player challenges… Eight player tournament modes…
In the famous racing game series, you are able to race miniscule vehicles in the real-world situations, and in this case the contest is going against four AI opponents, or in the one-on-one race. Challenges vary from jeeps on the small table, to the big-rigs on school desks; from hover boats in a pond, to Formula-One cars on a snooker table – there are 15 different vehicles in the game, each offering a slightly different feel to accommodate each vehicle's construction.
15 vehicles… 40 tracks… One and two player challenges… Eight player tournament modes…
In the famous racing game series, you are able to race miniscule vehicles in the real-world situations, and in this case the contest is going against four AI opponents, or in the one-on-one race. Challenges vary from jeeps on the small table, to the big-rigs on school desks; from hover boats in a pond, to Formula-One cars on a snooker table – there are 15 different vehicles in the game, each offering a slightly different feel to accommodate each vehicle's construction. For example, the F1 cars corner like a dream around the billiard table, but you'll have to let up on the speedboat's accelerator in the ponds if you want to take
turns correctly. It's this variety in feel that gives the Micro Machines series much of its charm, and the same can be said about Micro Machines V3 – control still owns all here.
The game continues the portable Micro Machines tradition of including such multiplayer mode, where two gamers view and control the action on the same system. It's a cool feature, since the controls are just as intuitive and fair – one player uses the control pad and select, the other utilizes A, B, and Start for clockwise, counterclockwise, and braking control. In the one-on-one match, it's all about leaving the other person behind, making the screen scroll beyond his location on the track. This mode is both fun and annoying – it is fun since it's highly competitive, but annoying since the cars after first person loses a point.
I'm not a fan of some of the artwork of the game, since in some places it's really difficult to see where the track is headed, because it really screws up the eyes. But in usual tracks are great!
The conclusion.
This version of the Micro Machines series is the best, offering a lot of tracks, cars, and many of the same track designs of the console renditions. The team has made sure the game retains the overall feel that makes the game such a blast to play, while bringing tracks and situations that were intended only in a 3D designed version. Micro Machines remains one of the best top-down racing games ever made, and this version doesn't and will not disappoint fans of the franchise.