Game Review (written by Shannon) Added on: 11/20/2007
This mid-nineties title is a strategy simulation game that likely inspired many modern and more complex games such as the Civilization and Age of Empires series. The goal of the game is similar, but more rudimentary, than those. You must wipe out the competition (in the form of up to four AI leaders, or four humans via an Internet or network connection) or have a more lucrative country when the game comes to a close.
As the title would suggest, the path to a victory in this game is over the sea. Through naval exploration and conquest, you build your network of trade routes and build wealth. As you explore, you will locate numerous neutral peoples, whom you must either befriend or conquer. In this manner, your influence spreads over the globe and your trading network is improved by incorporating goods that are sometimes very regionally specific. You are allowed to make war on other people, but it is not usually a very economically sound choice, and the game is mostly about trade and economy. As the game progresses, you will receive upgrades in the form of more advanced ships that can hold more supplies and create longer trade routes. In turn, this improves your economy.
Each colony you create or usurp requires fairly extensive micromanagement to succeed. There are cultural factors, especially concerning religion and the influence of the Church, that need to be attended to. This was also so in the 15th through 19th centuries when the game is set. Aside from that, there are random occurrences, such as disease, fire or famine that can through a monkey wrench into the best laid plans and the most fruitful colonies. There is generally at least a threat of war looming over you, as well.
The game itself will not be known for great graphics or a cool soundtrack, but as is true of many micromanagement style games, these features are not needed to make the game successful. The user interface looks simple, but the gamer has to advance through many menus and sub-menus to find the appropriate command. The lack of a super goal, such as winning the space race, declaring independence or being elected head of the U.N. makes the game somewhat repetitious once a clear trade network is established. However, establishing that network takes time and thought, and the game has good replayablity due to the random occurrences and the different AIs. Overall, it is a fun game with great micromanagerial value and an interesting theme.
| |  | | | Comments
click here to post a new comment.
Nate07mvp (01/18/2008) Sometimes playing the old games are better than playing the new! My cousin and I really missed this game and now, after 13 yrs., we found it again!Danism21 (10/03/2006) Great game! |