Game Review (written by Aisackson) Added on: 02/13/2007
No greater glory is one of the best Civil War strategy games ever made. As either Lincoln or Jefferson your objective is to take command of all aspects of managing the war.
Not only must you build and form armies but you also must assign commands to different generals (while working hard not to slight any of the more politically influential ones) this creates a lot of difficulty early on because most of your politically influential generals are also the most incompetent ones at your disposal. The same often holds true for you cabinet which you also have to assign people to.
Beyond keeping you generals happy you must also keep you troops supplied which adds an additional layer of difficulty when it comes to trying to get your generals to march against the enemy.
As different generals succeed and others fail influence and moral constantly chance requiring the player to adapt their strategy accordingly. You have to carefully manage the moral of not only your generals but your soldiers and the populous.
Every decision you make has consequences. Should you attack quickly with skittish generals or wait to amass your forces while the enemy does the same? Should you enter a neutral territory to gain a foothold in a region even if it causes backlash against you from the populous? This is how in depth No Greater Glory is.
Playing as either the North or the South also creates unique challenges. The south can lobby European countries for support using cotton and the north can use the slavery issue to affect European sentiment against the south. Your envoys are an important weapon in the war and can ultimately lead to your downfall if ignored.
In addition if you play as the south you must carefully consider whether you should move the capitol to Richmond (which is more immediately at threat but economically beneficial) or keep the capital in the deeper south.
If playing as the union you also have the opportunity to attack the deep south by sea - of course this will divert your troop strength in the border region but if successful can seriously hamper southern recruitment and their supply chain.
I strongly recommend this game to anyone who wants to play a great older strategy game with the majority of focus on building a successful war effort rather than simply fighting battles (if you lean the other direction try Age of Rifles - another classic.
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No Greater Glory at MobyGames
Comments
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Jerieth7 (10/25/2007) Great game, but it’s also one of the hardest. You should play it if you enjoy a challenge. All in all it is an enjoyable and interesting game. Often you can add more troops to your army during an attack, militia sort of thing. Some of the less experienced generals seem to be better at defending than attacking as well. I guess what makes this game so much fun, but also so hard, is that you have to defeat your enemy militarily, but also use politics, economics, and various management skills as well. If you don't pay attention to these and just try to win militarily, it will be much harder. So be sure to pick carefully who you put in your cabinet, because rarely will every side be happy, and be sure to have enough supplies for your troops. It’s worth downloading!Alslammerz (09/22/2007) I love this game.O1man50 (06/23/2007) One of my favourite civil war games and the only one that ever tried to address the political aspects of the game. The AI is very poor but still fun to playShady1879 (03/05/2007) a real classicBrb65 (01/13/2007) great game that reminds me of being in schoolMaggiegirl (11/15/2006) This game is so cool. It's about the civil war, so it teaches you things. You get to deal with politics and everything. It's so cool!Ronnbbo (04/29/2006) Very addictive game. I found a way to cheat. Shuffle the cabinet around so that one region is over-represented. Your loyalty in that region goes up by one. Before going on to the next phase, re-do the cabinet appointments in the same way, until the loyalty reaches 10. Then pick another region and keep re-appointing their representatives until that region also reaches a loyalty of 10. You can make all the Union's regions (New England, Mid Atlantic, Old Northwest and Border) have up to a 10 loyalty. It really gets fun if Richmond goes to the Confederacy and they make it their capital anyway, it's pretty easy to take it out quickly. Usually the simulation will go pick Atlanta as the capital though. If you pick the southern side, you can only make the gulf and tidal ragions 10's. There aren't enough representatives to pick from the weastern and eastern border areas. I've noticed that if you play the south and conquer the federal capital, everyone's morale - north AND south - drops by 5. Not sure if that was intended or not. It's possible to make an all-out attack on Washington and conquer it in the first move. I attack with Jackson. It takes multiple tries. If you want an attack more likely to work, try attacking the Valley just west of Washington. Be sure to reinforce Grafton from Charleston, WV or you're likely to lose it. You don't want the Union to capture this city. |