Basically, the aim of this game is complete world dominance. Populous is made up of twenty groups of twenty different scenarios. In each scenario, you can choose to be one of the people who are blue, or, who are red. For each scenario, a small group of your people and a small group of the enemy forces are placed at a random spot on a card, and the two of you must compete with for winning the card. Each card represents a different world, with an enormously different area, and other mission-specific obstacles.
To win, you must play god to your people. You are responsible for each aspect of their well-being. You can manipulate the area, change their functions, start an army, begin a war, and several other things. You can create earthquakes and mounts, and make a quicksand pit, among other things. Each of these actions is arranged, and you will have use each of them at one point or another to wipe off your antagonist off the face of the world entirely, where it will become good or angry, depending on he who you prefer supporting. The captured enemy has same the capacities which you do.
You start the game at an advantage, but the enemy is shortly as capable as you. By
the end of each twenty round matches, if you are at a strict disadvantage, this makes the game rather difficult. By the end of the game, you reach capacities by building your people, and the mass capacities and options available by the game insures that it never becomes trite. Initially the game seems frustratingly complex, but after playing a couple cards, checking your people and their environment, it really becomes like 2nd nature to you.