Second Conflict is the much-awaited sequel to the space warfare game, Galactic Conflict. Second Conflict, after being developed by pro Jerry Galloway, is a simplistic strategy game that was released in the nineties.
Second Conflict finds the gamer as the leader of a small, but developing, rebel force that is trying to gain control in a war-torn space setting. Standing in the way is the weakened empire, as well as several other rebel factions with various conflicting ideas concerning the good of the galaxy.
Second Conflict is the much-awaited sequel to the space warfare game, Galactic Conflict. Second Conflict, after being developed by pro Jerry Galloway, is a simplistic strategy game that was released in the nineties.
Second Conflict finds the gamer as the leader of a small, but developing, rebel force that is trying to gain control in a war-torn space setting. Standing in the way is the weakened empire, as well as several other rebel factions with various conflicting ideas concerning the good of the galaxy. The user can play against up to nine other generals, in any combination of AI and human intelligence. Only hot-seat is supported for multiplayer.
Second Conflict is a turn-based strategy where the goal is basically to usurp star systems within your sector and
hold them for your own rebel faction. The game usually ends after a set number of turns, predefined by the user’s victory conditions. The goal is to have the most points at the game’s end by having appropriately managed resources and time to take over as much space as possible. The user can send spy missions ahead, invade systems across the galaxy and raid others in a pirate style. There are also random events of which the user must beware.
The game is a true “beer and pretzels” style of war strategy. It features a very short learning curve, has a simple user interface, is over-all easy to pick up, and can be completed in just a couple of hours. There are numerous variances in the game, giving it excellent replayability. It has six predefined scenarios, and any number of randomly generated space scenes. The user can set the victory conditions, and can also define the personality of the AI he or she faces, similar to Civilization. Unlike the Civilization series, however, this game lacks all the tedious micromanagerial tasks. There is no researching technology, no fog of war within the mapping interface, and no diplomacy to worry about. It is straight up galactic conflict and strategy without a lot of whistles and bells. It is worth a shot at a download, and will keep a gamer busy for days with its replayability and multiple customizable features.