Game Review (written by Shannon) Added on: 12/01/2007
Vikings: Fields of Conquest is basically a re-release of Amiga’s Kingdoms of England. It is a strategy game of medieval warfare that encompasses elements of micromanagement and simulation. It concentrates on playability and replayability as opposed to historical accuracy, and the effect is a pleasant and challenging game.
Vikings: Fields of Conquest is a turn-based strategy game that follows the style of the more complex strategy board games. The protagonist is the leader of an English community in roughly the eleventh century. The first choice the gamer must make is to play against the computer opponents or against another human opponent. There can be a total of six players. Each human will play the leader of another community similar to yours, or you can play against up to five Viking leaders being controlled by AI. The user also determines the number of territories that are necessary for the user to win. The gamer chooses the position of his home castle, as well. The goal is to build a decent society that balances economic success, resource management, a powerful offensive military, defensive structures and diplomacy. Then expand outward and be the first to take over enough territories to be declared the winner according to the preset standard.
Strength of numbers is a definite advantage in this game. There are many different types of military units that can be created. The format of the battles is about the most realistic aspect of the game. Siege weapons, for example, are required for storming castles. Mounted units are more powerful than basic infantry. However, each unit has its own nemesis and this must be accounted for with balanced military strategies.
The game is turn-based, and with each turn comes a variety of tasks. First, the people must be fed by clicking on available areas to harvest. Military must be produced and armies must be rearranged and repositioned. Castles can be built to defend the land and resources must be managed to make sure there is enough to build military and feed the peasants.
Overall, this is not a very realistic or historically accurate game, but it is fun and has great merit as a micro-managerial challenge and as a strategy game. The sprites are nicely drawn and the colour is lively and interesting. It features a large map and can take a long time to finish if the gamer chooses to create an epic battle.
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